Assassin's Creed Shadows game director reveals the game's trick to encourage character swapping

Only a few days ago, Ubisoft revealed gameplay for Assassin's Creed: Shadows during Summer Game Fest 2024, giving us an early peak at what's to expect from the latest entry in the stealth action series. But even earlier than that, we were able to put a few questions to associate game director Simon Lemay-Comtois. One of the more interesting aspects of Assassin's Creed: Shadows is the ability to swap between two entirely distinct characters: Yasuke and Naoe. Questions on how this will work, and what efforts have been made to encourage swapping between the two, were met with interesting answers which you can find below. "We were really interested in this idea to commiting to whatever build that you have" Comtois states when asked about the decision to have two protagonists rather than the typical solo act. "So early on we were trying to say 'we know we want stealth, we know we want combat, but we don't want the players to be able to switch willy nilly between those things'. Read more

Jun 13, 2024 - 06:30
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Assassin's Creed Shadows game director reveals the game's trick to encourage character swapping

Only a few days ago, Ubisoft revealed gameplay for Assassin's Creed: Shadows during Summer Game Fest 2024, giving us an early peak at what's to expect from the latest entry in the stealth action series. But even earlier than that, we were able to put a few questions to associate game director Simon Lemay-Comtois.

One of the more interesting aspects of Assassin's Creed: Shadows is the ability to swap between two entirely distinct characters: Yasuke and Naoe. Questions on how this will work, and what efforts have been made to encourage swapping between the two, were met with interesting answers which you can find below.

"We were really interested in this idea to commiting to whatever build that you have" Comtois states when asked about the decision to have two protagonists rather than the typical solo act. "So early on we were trying to say 'we know we want stealth, we know we want combat, but we don't want the players to be able to switch willy nilly between those things'.

Read more