Halo Infinite Multiplayer Has "Late-Breaking Issues," Beta Might Be Delayed

343 Industries has discovered some "late-breaking issues" with Halo Infinite multiplayer, and as such, the studio might have to delay the upcoming multiplayer beta. As part of the Halo Infinite multiplayer livestream on Wednesday, 343's Brian Jarrard said the there might be a "small shift" in the schedule for Halo Infinite's next multiplayer beta. The plan was to launch the beta client today, Thursday, September 23, with servers coming online the next day. This might change, however."Our hope is that this flight is going to kick off very, very soon. This may or may not happen. We are potentially going to look at a time shift here. We're not quite sure. When it's ready, we'll be ready," Jarrard said. "We want to be very transparent with you though. We might have a small shift in our schedule, and if we do, we should have more clarity on that at some point in the very near future. For now, teams are working very, very hard--we're still progressing, but we're in a little bit of a holding pattern due to some late-breaking issues that we found along the way in this release process."Continue Reading at GameSpot

Halo Infinite Multiplayer Has "Late-Breaking Issues," Beta Might Be Delayed

343 Industries has discovered some "late-breaking issues" with Halo Infinite multiplayer, and as such, the studio might have to delay the upcoming multiplayer beta.

As part of the Halo Infinite multiplayer livestream on Wednesday, 343's Brian Jarrard said the there might be a "small shift" in the schedule for Halo Infinite's next multiplayer beta. The plan was to launch the beta client today, Thursday, September 23, with servers coming online the next day. This might change, however.

"Our hope is that this flight is going to kick off very, very soon. This may or may not happen. We are potentially going to look at a time shift here. We're not quite sure. When it's ready, we'll be ready," Jarrard said. "We want to be very transparent with you though. We might have a small shift in our schedule, and if we do, we should have more clarity on that at some point in the very near future. For now, teams are working very, very hard--we're still progressing, but we're in a little bit of a holding pattern due to some late-breaking issues that we found along the way in this release process."

Continue Reading at GameSpot