Destiny 2’s armor rework looks decent for Exotic class items—and awful for everything else

Calling Destiny 2's upcoming armor changes divisive might be an understatement. Bungie may have added more fuel to that fire through a blog post today, where it outlined how Exotic class items will work and set a hard limitation in Exotic armor dropping after the expansion's release. Once Edge of Fate launches, new drops of Exotic armor will only drop with a range of 58 to 62 stat points, considerably worse than the values already available in game. Under the new system, this is equivalent to a tier two drop (out of five), the developer confirmed on a blog post today, though a well-rolled Exotic armor can get to 67—and in rare cases, even above. Edge of Fate has some of Destiny's biggest overhauls... Image via Bungie "Once masterworked, this should be comparable to all but the very best Armor 2.0 rolls," the blog post reads, though the high end of armor in the current system can also receive a masterwork. For veteran players under the current system, most drops below 63 are likely replaceable unless they have some extraordinary scaling. Regular Exotic armor will be converted to the new system once the expansion releases, keeping their attribute values but changing the stats to the new sandbox (e.g. Mobility becoming Weapons). The exception is Exotic class items, which come with a hiccup of their own. Existing and upcoming drops of Exotic class items will shift to the new system, but Bungie will maintain tier two as a baseline. Since class items are randomly rolled, though, the studio is giving them all 63 points. ...though not everything seems positive. Image via Bungie All Exotic class items will get 30 points to the primary stat, 20 in the secondary, and 13 to the tertiary attribute, which are split depending on the perks a given piece rolled with. Bungie hasn't outlined what traits equate to each stats, however. This does mean players don't have to (re)grind for the right perk and the right distribution at the same time—a decent sign considering how demanding the grind was in the first place. Though class items will escape largely unscathed, most Exotic armor pieces are in the firing line. Without any changes in this prerogative, future drops are bound to come out worse than what's already in players' vaults. It's too early to tell how the system will shake up for regular armor pieces, but the prognosis doesn't look all that favorable for those special items. The overt downgrade between current armor and upcoming drops can put another pain point in what may be among Destiny 2's most contentious expansions. The depth of reworks in Edge of Fate is admirable, though the divisive changes failed to capture players' hearts ahead of the new content release. Setting a low, arbitrary limit to some of the most essential items in buildcrafting doesn't help; instead, it can be needless friction for a studio that already has an uphill battle ahead of itself to win player trust. The post Destiny 2’s armor rework looks decent for Exotic class items—and awful for everything else appeared first on Destructoid.

Jun 27, 2025 - 09:30
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Destiny 2’s armor rework looks decent for Exotic class items—and awful for everything else

Three guardians show off their Exotic armor in promo art for The Final Shape

Calling Destiny 2's upcoming armor changes divisive might be an understatement. Bungie may have added more fuel to that fire through a blog post today, where it outlined how Exotic class items will work and set a hard limitation in Exotic armor dropping after the expansion's release.

Once Edge of Fate launches, new drops of Exotic armor will only drop with a range of 58 to 62 stat points, considerably worse than the values already available in game. Under the new system, this is equivalent to a tier two drop (out of five), the developer confirmed on a blog post today, though a well-rolled Exotic armor can get to 67—and in rare cases, even above.

Promo art in Destiny 2 Year of Prophecy
Edge of Fate has some of Destiny's biggest overhauls... Image via Bungie

"Once masterworked, this should be comparable to all but the very best Armor 2.0 rolls," the blog post reads, though the high end of armor in the current system can also receive a masterwork. For veteran players under the current system, most drops below 63 are likely replaceable unless they have some extraordinary scaling.

Regular Exotic armor will be converted to the new system once the expansion releases, keeping their attribute values but changing the stats to the new sandbox (e.g. Mobility becoming Weapons). The exception is Exotic class items, which come with a hiccup of their own.

Existing and upcoming drops of Exotic class items will shift to the new system, but Bungie will maintain tier two as a baseline. Since class items are randomly rolled, though, the studio is giving them all 63 points.

Three Guardians clad in Edge of Fate armor pose for a promotional image in Destiny 2
...though not everything seems positive. Image via Bungie

All Exotic class items will get 30 points to the primary stat, 20 in the secondary, and 13 to the tertiary attribute, which are split depending on the perks a given piece rolled with. Bungie hasn't outlined what traits equate to each stats, however. This does mean players don't have to (re)grind for the right perk and the right distribution at the same time—a decent sign considering how demanding the grind was in the first place.

Though class items will escape largely unscathed, most Exotic armor pieces are in the firing line. Without any changes in this prerogative, future drops are bound to come out worse than what's already in players' vaults. It's too early to tell how the system will shake up for regular armor pieces, but the prognosis doesn't look all that favorable for those special items.

The overt downgrade between current armor and upcoming drops can put another pain point in what may be among Destiny 2's most contentious expansions. The depth of reworks in Edge of Fate is admirable, though the divisive changes failed to capture players' hearts ahead of the new content release. Setting a low, arbitrary limit to some of the most essential items in buildcrafting doesn't help; instead, it can be needless friction for a studio that already has an uphill battle ahead of itself to win player trust.

The post Destiny 2’s armor rework looks decent for Exotic class items—and awful for everything else appeared first on Destructoid.