Frostpunk 2 Wants Its Players To Think Bigger

If Frostpunk was about survival, then Frostpunk 2 is about stability--or at least the pursuit of it. Survival is still at the heart of Frostpunk 2’s gameplay and themes, but 11 Bit Studios wants its players to think bigger this time around. How do you create a thriving, expansive metropolis in a frigid and unforgiving wasteland? According to co-game director and design director Jakub Stokalski, “With that type of story, the scale needed to change, and with that came different city building mechanics [and] different depictions of society.”If you’ve followed Frostpunk 2’s development or checked out the recent beta, then you probably know what Stokalski means by scale. Frostpunk 2 moves at a much brisker pace than the original. Rather than managing your city hour by hour, Frostpunk 2 moves day by day. Production, as long as your factories are properly staffed, moves at a constant pace. That’s not to say you don’t need to manage your workers and citizens. Like in the original, they still need food, shelter, and warmth in order to survive, but these issues come and go at a quicker rate. To give some perspective, I burned through nearly 200 weeks with a population of over 10,000 in just two hours.In order to match the scope and pace of Frostpunk 2, 11 Bit Studios needed to rework some of its fundamental city building mechanics. Rather than constructing facilities on a radial grid, Frostpunk 2 lets you create entire districts inside of hexagonal tiles. This gives your city a more freeform structure as different districts spill out from the city center and expand across the frozen tundra.Continue Reading at GameSpot

May 27, 2024 - 22:30
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Frostpunk 2 Wants Its Players To Think Bigger

If Frostpunk was about survival, then Frostpunk 2 is about stability--or at least the pursuit of it. Survival is still at the heart of Frostpunk 2’s gameplay and themes, but 11 Bit Studios wants its players to think bigger this time around. How do you create a thriving, expansive metropolis in a frigid and unforgiving wasteland? According to co-game director and design director Jakub Stokalski, “With that type of story, the scale needed to change, and with that came different city building mechanics [and] different depictions of society.”

If you’ve followed Frostpunk 2’s development or checked out the recent beta, then you probably know what Stokalski means by scale. Frostpunk 2 moves at a much brisker pace than the original. Rather than managing your city hour by hour, Frostpunk 2 moves day by day. Production, as long as your factories are properly staffed, moves at a constant pace. That’s not to say you don’t need to manage your workers and citizens. Like in the original, they still need food, shelter, and warmth in order to survive, but these issues come and go at a quicker rate. To give some perspective, I burned through nearly 200 weeks with a population of over 10,000 in just two hours.

In order to match the scope and pace of Frostpunk 2, 11 Bit Studios needed to rework some of its fundamental city building mechanics. Rather than constructing facilities on a radial grid, Frostpunk 2 lets you create entire districts inside of hexagonal tiles. This gives your city a more freeform structure as different districts spill out from the city center and expand across the frozen tundra.

Continue Reading at GameSpot