Zelda: Ocarina Of Time Remake Players Need To Change This Setting Before Doing Anything Else
Published Nov 6, 2026, 7:29 AM EST
Ben Brosofsky has been writing for Screen Rant since 2022 and editing since 2024. He graduated from Vanderbilt University with a Bachelor's in Cinema & Media Arts. Writing serves as a much-needed distraction from tackling a backlog of Steam games that will never be surmounted.
Fiddling around in a settings menu isn't necessarily what comes to mind first when thinking about The Legend of Zelda: Ocarina of Time, but when it comes to the remake, long-time Nintendo fans might benefit from giving it a go. While there's no need to mess with much — and it's not a game that offers an endless array of tweaks regardless — one basic toggle could have a huge impact on the overall Ocarina of Time experience.
Perhaps the most fundamental change in the Ocarina of Time remake is the introduction of a jump button, which changes the very nature of Link's traversal throughout Hyrule and all the dungeons it holds. The first 3D Zelda game to fully embrace jumping was Breath of the Wild, and in Ocarina of Time's default settings, it carries over Breath of the Wild's controversial default control choice.
Unlike most games, Breath of the Wild, Tears of the Kingdom, and the Ocarina of Time remake all assign the jump button to X by default. This makes sense on an abstract level, associating upward movement with the face button that sits above the rest on a Switch or Switch 2 controller. For many players, however, it works against years of muscle memory, as jumping is usually assigned to the A or B button in games like the Super Mario series.
Recalibrating isn't that big of a deal, but for those who find the change fundamentally alienating (like Reddit user clarence87boddicker), it's easy to take care of. The Options menu in the Ocarina of Time remake features a toggle to change the binding to B, restoring a more traditional control scheme.
For those who already adjusted to jumping with X in Breath of the Wild and Tears of the Kingdom, this might not be a big deal, and doing so could actually feel more comfortable overall. Not every Zelda fan has played them, though, and even some who did play them made the same choice to rebind the jump button. It's also easy to fall out of the habit after playing the games, as other titles can quickly reactivate the B button muscle memory.
At any rate, Nintendo's clearly all-in on the X to jump initiative, as Donkey Kong Bananza adopted the same concept. Despite sharing a lot of DNA with Super Mario Odyssey, which stuck to a traditional scheme, it leaned even further into the directional nature of the face buttons, associating B with downward movement instead. In games where this isn't as relevant, Nintendo hasn't yet made the switch to jumping with X, and the Mario games still haven't made such radical changes.
Regardless of where you stand in the debate, it's best to take stock of the options and choose your preference before starting Link's grand journey. Few things take away from the sense of adventure like a disconnect with the controls that guide it, so those who already know they prefer to jump with B — and are confident that their preferences won't change — should make sure to switch things up at the start of The Legend of Zelda: Ocarina of Time.
Released November 5, 2026
ESRB Everyone 10+ / Animated Blood, Fantasy Violence
Developer(s) Nintendo
Publisher(s) Nintendo
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