Code Vein 2 Seeks To Expand The Souls-like Genre Without Reinventing It
After the 2019 release of Code Vein, Bandai Namco staked its claim in a genre it helped popularize as the publisher of games like Dark Souls. Code Vein married that Souls gameplay with its penchant for anime aesthetics to manifest a world of vampires and tough-as-nails action. Now, years later, the team behind that freshman effort is returning with an expanded sequel that will give fans of the sleek anime souls-like more to chew on.Keita Iizuka, producer of Code Vein and its sequel, acknowledges that the genre has changed since Code Vein released, but sees it as a challenge to rise to. “Yes, games like Elden Ring are very praised,” Iizuka starts with a glint in his eye, “But I like to consider those games our rivals.”While Code Vein 2 started development just after the first game wrapped, it is clear that the developers have tried to anticipate where souls-likes might go. While the first title was a bit like souls-likes at the time in structure--which is to say, the non-linear freedom to get lost but not much choice in where to go--Code Vein II looks to rectify this. This time around, the game is expanding around the edges, letting players look for bosses and dungeons in an open environment. The player-character, once again custom-made, even has a slick motorcycle to help facilitate exploration.Continue Reading at GameSpot

After the 2019 release of Code Vein, Bandai Namco staked its claim in a genre it helped popularize as the publisher of games like Dark Souls. Code Vein married that Souls gameplay with its penchant for anime aesthetics to manifest a world of vampires and tough-as-nails action. Now, years later, the team behind that freshman effort is returning with an expanded sequel that will give fans of the sleek anime souls-like more to chew on.
Keita Iizuka, producer of Code Vein and its sequel, acknowledges that the genre has changed since Code Vein released, but sees it as a challenge to rise to. “Yes, games like Elden Ring are very praised,” Iizuka starts with a glint in his eye, “But I like to consider those games our rivals.”
While Code Vein 2 started development just after the first game wrapped, it is clear that the developers have tried to anticipate where souls-likes might go. While the first title was a bit like souls-likes at the time in structure--which is to say, the non-linear freedom to get lost but not much choice in where to go--Code Vein II looks to rectify this. This time around, the game is expanding around the edges, letting players look for bosses and dungeons in an open environment. The player-character, once again custom-made, even has a slick motorcycle to help facilitate exploration.