Star Wars: Galactic Racer Planets & Tracks Guide
Fuse GamesPublished Oct 7, 2026, 5:18 AM EDT
James is a gaming writer from London who has spent thousands of hours exploring titles from every genre. Though he has a particular affinity for multiplayer titles like World of Warcraft, Destiny 2 and League of Legends, he has also put thousands of hours into single-player experiences, from deep RPGs to epic PC strategies. When he's not playing or writing, he can usually be found supporting his beloved Brentford FC.
Star Wars: Galactic Racer is finally here, and it really is everything that fan of both the franchise and the genre could want. It actually manages to achieve the sense of speed, danger, and urgency that we all imagined when Anakin took control of that Pod Racer for the first time, all while also being an excellent racing game at its core.
If you are one of the (presumably) many people who are planning to jump into the game now that the full launch is here, there's plenty to learn before you're ready to take on the likes of Ben Quadinaros and Sebulba. One of the most important thing to get to grips with is the different planets you'll be racing in as part of both the main campaign and the multiplayer, which is handily exactly what we have broken down in this article.
Jakku
The introductory planet in the campaign is also the simplest to drive, and a solid place for an introduction to the basic mechanics of the game. It's a large desert world with wide open tracks, punctuated by tighter sections as you weave through the ruins of massive star destroyers and battleships that crash-landed on the planet following the fall of the Empire. The climate is inconsequential as well, just watch out for corners that are difficult to distinguish at high speeds.
Lantaana
The verdant forest world of Lantaana is a land of contradictions. For the most part, you'll be weaving through trees and greenery, though occasionally you'll be tasked with navigating cave systems filled with lava, all fed by the massive volcano at the center of the map. Pop your Ramjet any time you have it available while you're driving above rivers and streams, as this will allow you to use your best boost for considerably longer than normal. Avoid the lava altogether, as it resets your boost meaning you have to wait for it again, and it can even destroy your speeder with prolonged exposure.
Ando Prime
Fuse GamesAndo Prime is the most frigid of the worlds you'll be driving, and that comes with all kinds of tangible consequences for how you should approach it. In the case of the Ramjet, the cold is your friend once again, and you should fine that you're pretty much automatically able to use it for longer because of your environs. The flip side of that coin is that you'll want to stop your speeder from freezing as much as possible, as this makes it a lot more difficult to control. To do this, drive through the big heaters that are dotted throughout the courses, as this should stop you from freezing up when exposed to the outside for too long.
Sentinel One
Fuse GamesComfortably the most difficult and frustrating of the tracks to drive, Sentinel One is defined by the immense rivers of acid that feature throughout its several track variations. The goal here is simple - do not drive over the acid at any point, if you are able to avoid it. If you do, you'll very quickly find that your speeder corrodes, and you're forced into a full reset, which is surprisingly difficult to stop because of just how much there is in the way of hazards on Sentinel One.
Derven Acos
Fuse GamesThe jewel in the crown of the Galactic League, although it is technically still under construction when the player enters for the first time as Shade. The idea here is that it's being built as the ultimate racing hub, so you can expect to face all sorts of hazards like the ones above, though with more of a mixture. Happily, the tracks are notably easier to drive than on most of the other worlds, and the tight navigational sections where you need lighting-fast reactions are few and far between.
Crait
Fuse GamesArguably the prettiest map of the bunch, Crait is also easily one of the most forgiving locations, outside of the introductory circuits. It's defined by immense, wide salt flats that are just lovely to drive, particularly when you kick up the crimson rhodochrosite crystals underneath. You'll want to avoid driving in the wake of other drivers, as this red dust makes visibility a lot worse, but otherwise it's just a case of keeping it tight in caving sections and you should be fine.
Tatooine
Fuse GamesThe racetrack that introduced to Podracing in the first place, all those years ago, Tatooine has somehow fallen on even tougher times than everything they were going through in The Phantom Menace. The downfall of Jabba and the Empire has brought difficult times, but your time racing here should actually be quite straightforward. Given that this is the staging post for most of the Podracing, it's a lot more forgiving in its cornering, to account for the ridiculous speeds. There are no environmental hazards to be aware of, and the big thing to avoid is simply the very aggressive drivers you are up against.
That's all there is to know about the different planets you will be encountering in Star Wars: Galactic Racer. If you're on the fence about the game overall, it really is impossible to recommend it enough, even if you aren't a huge fan of the franchise more generally.
What's Your Reaction?
Like
0
Dislike
0
Love
0
Funny
0
Wow
0
Sad
0
Angry
0
Comments (0)