Complete Ink Game Tier List – Best Powers, Upgrades & Gamepasses
I'm going to go through all the boosts to find the best Powers, Upgrades and Game Passes in Ink Game. Some are unlocked with won, some by reaching endings X or O, and some with Robux only. Let's analyze and rank them all in our complete Ink Game tier list. Table of contents Ink Game Tier List: Powers, Upgrades and Gamepasses S-Tier A-Tier B-Tier C-Tier D-Tier Ink Game Tier List: Powers, Upgrades and Gamepasses Image by Destructoid Below you'll find a deep-dive into each Power, Upgrade, and Game Pass in Ink Game's shop. I'm here to outline the best ones based on how useful they are keeping in mind every game. That said, here's a brief guide on each category: Powers: You roll for Powers by getting Power Rolls (Not worth buying them with Robux). You can get them by reaching any Ending whether it's X or O. The X Ending is achieved by voting to stop the games (Usually after Glass Bridge) and beating the Rebel mini-game. The O Ending is achieved by winning the final Squid Game after choosing to continue the games. The best way to farm Power Rolls is by farming the X Ending since there you'll have help from other players. I highly recommend saving all your Power Rolls to roll with a Luck Potion active which you get from leveling up. They will increase your chances and they stack with the VIP Luck bonus if you want to get the VIP gamepass. Upgrades: In addition to Powers, the Upgrades are also highly important and they cost 100M won a piece. You get won by just playing the games, the further you reach the more you win and you get a bonus if you reach any of the Endings we talked about in Powers above. I don't recommend getting them with Robux since you can easily farm won, especially when you later get the Won boost upgrade. More on that below. Game Passes: These are Robux exclusive upgrades and they're usually not worth it so I wouldn't get them. That said, if you have a ton of Robux and you're sure you want to spend them on Ink Game then check out how good they are below. S-Tier Entry Effect Ranking Reason/Notes/Tips Lightning GodMythic Power (0.1% Roll Chance) • Damaging players triggers lightning that stuns, deals damage and heals 25% HP• Enter lightning awakening mode when low HP that boosts this effect. • Incredibly useful in all damage-based games where you fight like Lights Out or Squid Game• The low HP effect helps in any game with HP• Huge advantage in both Ending games whether it's Squid Game or Rebel Strength BoostUpgrade Get Push ability at Level 3 (The one offered during Red Light Green Light) Also, each level increases:• Push distance from the Push ability• Distance you pull the rope during Tug of War• Speed of closing the door in Mingle• Damage you deal when choking someone in Mingle• Damage and Knockback in Squid Game • A huge variety of uses in most games• Especially useful in Mingle and Tug of War• The best Upgrade in the game• Note that if you reach Level 3 Red Light Green Light will stop offering the Push since you've unlocked it A-Tier Entry Effect Ranking Reason/Notes/Tips Faster SpeedUpgrade • Boost walking speed• Boosts running speed• Gives you the Dash movement ability Level 5 • Most useful on Red Light Green Light, Lights Out, Mingle and Rebel• Overall a great upgrade to have after Strength• Like Strength, it's useless on some games but this is negligible MedicCommon Power (72% Roll Chance) • Every 20 seconds you can drop a Bandage item that you or others can pick up and use to heal. • If someone gets shot in Red Light Green Light, you carry them faster. • Incredibly useful in crucial games like Red Light Green Light and Lights Out• Excellent for both Endings whether it's Rebel or Squid Game• Overall great for any HP-based situation which are numerous Lightning GodRare Power (17% Roll Chance) • Every 60 seconds, place a banana peel that ragdolls players. • Also gain a trip ability that ragdolls longer than Push from Strength. • The best offensive ability in Ink Game for Glass Bridge since you can drop it on top of players standing on a safe panel• Overall great for tight corridors like in front of the door at Mingle• The trip is useful in almost every game and it's better than Push in most cases Won BoostUpgrade • Earn more won from all sources • Incredibly useful to unlock everything in the game except Game Passes• I would max it after Strength but Speed is also a decent secondary choice so it's up to your preference B-Tier Entry Effect Ranking Reason/Notes/Tips Phantom StepLegendary Power (2.9% Roll Chance) • Grants 3 fast dashes that almost instantly move you in the direction you’re going • The Faster Speed Upgrade is always better and generally more useful• Phantom Step is a good secondary movement ability to have but it's not a must-have for most games• The dashes are like teleports so you can confuse other players especially in lights out VIPGame Pass • Choose your own Shirt and Pants color• Get a specia

I'm going to go through all the boosts to find the best Powers, Upgrades and Game Passes in Ink Game. Some are unlocked with won, some by reaching endings X or O, and some with Robux only. Let's analyze and rank them all in our complete Ink Game tier list.
Ink Game Tier List: Powers, Upgrades and Gamepasses

Below you'll find a deep-dive into each Power, Upgrade, and Game Pass in Ink Game's shop. I'm here to outline the best ones based on how useful they are keeping in mind every game. That said, here's a brief guide on each category:
- Powers: You roll for Powers by getting Power Rolls (Not worth buying them with Robux). You can get them by reaching any Ending whether it's X or O. The X Ending is achieved by voting to stop the games (Usually after Glass Bridge) and beating the Rebel mini-game. The O Ending is achieved by winning the final Squid Game after choosing to continue the games. The best way to farm Power Rolls is by farming the X Ending since there you'll have help from other players. I highly recommend saving all your Power Rolls to roll with a Luck Potion active which you get from leveling up. They will increase your chances and they stack with the VIP Luck bonus if you want to get the VIP gamepass.
- Upgrades: In addition to Powers, the Upgrades are also highly important and they cost 100M won a piece. You get won by just playing the games, the further you reach the more you win and you get a bonus if you reach any of the Endings we talked about in Powers above. I don't recommend getting them with Robux since you can easily farm won, especially when you later get the Won boost upgrade. More on that below.
- Game Passes: These are Robux exclusive upgrades and they're usually not worth it so I wouldn't get them. That said, if you have a ton of Robux and you're sure you want to spend them on Ink Game then check out how good they are below.
S-Tier
Entry | Effect | Ranking Reason/Notes/Tips |
---|---|---|
![]() Lightning God Mythic Power (0.1% Roll Chance) | • Damaging players triggers lightning that stuns, deals damage and heals 25% HP • Enter lightning awakening mode when low HP that boosts this effect. | • Incredibly useful in all damage-based games where you fight like Lights Out or Squid Game • The low HP effect helps in any game with HP • Huge advantage in both Ending games whether it's Squid Game or Rebel |
![]() Strength Boost Upgrade | Get Push ability at Level 3 (The one offered during Red Light Green Light) Also, each level increases: • Push distance from the Push ability • Distance you pull the rope during Tug of War • Speed of closing the door in Mingle • Damage you deal when choking someone in Mingle • Damage and Knockback in Squid Game | • A huge variety of uses in most games • Especially useful in Mingle and Tug of War • The best Upgrade in the game • Note that if you reach Level 3 Red Light Green Light will stop offering the Push since you've unlocked it |
A-Tier
Entry | Effect | Ranking Reason/Notes/Tips |
---|---|---|
![]() Faster Speed Upgrade | • Boost walking speed • Boosts running speed • Gives you the Dash movement ability Level 5 | • Most useful on Red Light Green Light, Lights Out, Mingle and Rebel • Overall a great upgrade to have after Strength • Like Strength, it's useless on some games but this is negligible |
![]() Medic Common Power (72% Roll Chance) | • Every 20 seconds you can drop a Bandage item that you or others can pick up and use to heal. • If someone gets shot in Red Light Green Light, you carry them faster. | • Incredibly useful in crucial games like Red Light Green Light and Lights Out • Excellent for both Endings whether it's Rebel or Squid Game • Overall great for any HP-based situation which are numerous |
![]() Lightning God Rare Power (17% Roll Chance) | • Every 60 seconds, place a banana peel that ragdolls players. • Also gain a trip ability that ragdolls longer than Push from Strength. | • The best offensive ability in Ink Game for Glass Bridge since you can drop it on top of players standing on a safe panel • Overall great for tight corridors like in front of the door at Mingle • The trip is useful in almost every game and it's better than Push in most cases |
![]() Won Boost Upgrade | • Earn more won from all sources | • Incredibly useful to unlock everything in the game except Game Passes • I would max it after Strength but Speed is also a decent secondary choice so it's up to your preference |
B-Tier
Entry | Effect | Ranking Reason/Notes/Tips |
---|---|---|
![]() Phantom Step Legendary Power (2.9% Roll Chance) | • Grants 3 fast dashes that almost instantly move you in the direction you’re going | • The Faster Speed Upgrade is always better and generally more useful • Phantom Step is a good secondary movement ability to have but it's not a must-have for most games • The dashes are like teleports so you can confuse other players especially in lights out |
![]() VIP Game Pass | • Choose your own Shirt and Pants color • Get a special announcement when you join • Display a unique VIP title whenever you send a message • 25% Permanent Luck Boost • 25% Permanent Won Boost • 25% Permanent XP Boost • Customize in Settings | • In practice, only useful for the 25% boost on Luck (Mostly for rolling Powers), Won, and XP • While it's still not worth the Robux unless you have extra, it's much better than Glass Manufacturer Vision |
![]() Glass Manufacturer Vision Game Pass | • You can see the false panels on Glass Bridge • Enable/Disable in Settings | • Overall an instant win for Glass Bridge • It's still not worth it for Robux since it's just one game • I would skip it unless you're swimming in Robux • Pro Tip: Even when you don't have this, you can troll other players in chat on Glass Bridge by telling them you have it and telling them to jump left or right to check for false glass panels. |
C-Tier
Entry | Effect | Ranking Reason/Notes/Tips |
---|---|---|
![]() Super Strength Epic Power (8% Roll Chance) | • Your Push has 3x the knockback it used to, but you get 3x more cooldown. | • While powerful in certain cases the higher cooldown makes it worse in others so it's C with the potential to be A in a few games • Overall, it can be useful but I would rather get another power because Super Strength doesn't work in Squid Game |
![]() Revive All Game Pass Product | • Revive All Players | • In general it's not worth getting this unless you're playing with friends all the time or you want to troll |
D-Tier
Entry | Effect | Ranking Reason/Notes/Tips |
---|---|---|
![]() 2x Vote Count Game Pass | • All your votes to continue or abolish the game and go into Rebel count as two | • Overall not worth it at all despite the lower price • The endings give similar Power Rolls so either one works out in the end |
That's it for my Ink Game tier list for Powers, Upgrades, and Game Passes. Don't forget to check whether there are new Ink Game codes and also take a look at the official Trello for the game.
The post Complete Ink Game Tier List – Best Powers, Upgrades & Gamepasses appeared first on Destructoid.