GTA Online mimics reality by nerfing payouts after making everything cost more: 'Prices go up, paychecks go down'

Jul 17, 2026 - 13:04
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GTA Online mimics reality by nerfing payouts after making everything cost more: 'Prices go up, paychecks go down'
GTA Online (Image credit: Rockstar Games)

Making money in GTA Online has basically always been a game of whack-a-mole, with players finding the latest and greatest trick, and Rockstar promptly shutting the loophole down. With Grand Theft Auto 6 on the horizon, Rockstar has decided to nerf heists, which were one of the most popular ways to make a good buck in Los Santos.

The latest update added the Kortz Center heist where you're tasked with stealing an art collection. The first hurdle is that it costs at least $16.2 million to get a mansion and art studio upgrade you need to unlock it, and it only pays out a measly $2 million per completion for all your hard work—lower than most existing, easier-to-access heists. If you don't already have a mansion at least, it's not worth the investment.

Compare this to the Doomsday Heist, which can be started by purchasing the cheapest facility, worth $1.2 million, and then a low $25,000 setup fee for Act 1, which previously paid out $975,000. By the time you'd beaten the Acts 2 and 3, you'd be raking in the money.

Alongside this, Rockstar has nerfed multiple other heists' payouts and introduced a weekly bonus to compensate, which I assume is to encourage players to engage with a more diverse array of activities. For example, completing the Kortz Center will only reward you with a bafflingly low $400,000 on your second run of the week. The Diamond Casino's maximum $3.3 million reward has been cut to $2.3 million, and it now goes as low as $1.4 million.

Sure, if you're completing each of the heists every week to earn the first-time bonuses, then it's technically a buff, but most players don't have the resources to do this given the high setup fees. And if you're doing every heist every week, then chances are you're not a casual player anyhow.

Unsurprisingly, these sweeping nerfs haven't gone over well with the community. "Prices go up, paychecks go down. I thought a game would let us escape the world a bit," one player wrote on Reddit. And it's true, all the sought-after vehicles cost a couple of million bucks each, steadily increasing over the past few years, and since Rockstar capped most vehicle resales at $500,000 earlier this year to combat duplication exploits, it's tough to recoup any cash. The new Grotti Veleno GT costs $3 million alone. Buying property is similarly pricey. While payouts have, in practice, been slashed for most players, flashy new rides and facilities are as expensive as ever.

"Wtf are they doing?" another player said. "This will not encourage people to do these heists more. It does the opposite."

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Likewise, "If people want to grind the same heist, let them, why discourage it?," said yet another frustrated player. "If it's to make players change up what content they do, maybe change the unpopular heists. Weekly bonus is cool but not enough to make up for the nerfs. Definitely feel like nerfs just to try and push as many players as possible towards GTA 6."

And they make a good point. We still don't know what Rockstar has planned for GTA Online when GTA 6 arrives. Is it to be replaced by a brand-new, completely separate online mode for the long-awaited sequel? Is the current GTA 5 online mode simply going to continue like it is now? Will it be updated for the new era in a similar fashion to Call of Duty's battle royale mode, Warzone? If it's the latter, perhaps these economy tweaks are to set the stage for what's to come. Only Rockstar knows, and it's rarely one to tell.

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

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