Solasta 2 character creator update means you can manipulate face-sliders until you're hot at last

Jun 15, 2026 - 10:10
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Solasta 2 character creator update means you can manipulate face-sliders until you're hot at last
Four faces made in Solasta 2's character creator with the text, "Who will you create?" (Image credit: Tactical Adventures)

Many of the complaints about Solasta 2 when it launched in early access were about the CRPG's character creator. While its results were better than the first game's freakish plasticine faces, it was hard to make a full party who looked and sounded meaningfully distinct.

The latest update has given character creation a significant upgrade. Now it has sliders for starters, so you can tweak your nose bridge width and upper lip height to your heart's content. Body morphing lets you hone how muscular your PCs are, and players like me who usually rock presets have twice as many to choose from. One of my favorite changes is that you can alter voice pitch, which will make it easier to differentiate characters with the limited pool of voice options.

Character Creator Update - Solasta II - YouTube Character Creator Update - Solasta II - YouTube

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More haircuts, tattoos and other customization options are planned for future updates. According to the roadmap, the Q3 update will add multiplayer and a new class, as well as more world events, with the Q4 update bringing another class, two more ancestries, a crafting system, the beginning of act two, and a level-cap bumped up to 6. (It currently cuts off at level 4.)

I had fun with Solasta 2 when I played it a couple of months ago, especially the exploration. Where the original had paths across the map you could follow out of town, the sequel goes full hex-crawl once you reach a certain point in the story. It's a much more classic approach to Dungeons & Dragons, and a clear point of differentiation from Baldur's Gate 3 or Esoteric Ebb.

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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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